You can edit in the browser before you save it as a PDF or after, using a PDF editor, it detects every field that you can edit in the browser, but it is less pretty to use a PDF editor.
Delete anything you don't want to be permanently on it, use CTRL+P and select save it as a PDF, save.
Depending on the browser, it will say save it as a PDF or print it as a PDF, either will save it as a PDF.
Delete anything you don't want to be permanently on it, use CTRL+P and select your printer, print.
Also, make sure that headers and footers are toggled off for printing.
It should automatically adjust very well to any screen size.
The only thing I added outside of the PHB was 2 Cleric domains to balance it out statistically by the builds.
There are three builds in here for clerics, dex, wis, and str-focused. Each has 3 domains inside of it that are possible.
I added death and arcana to make it so all had 3 each, so it was statistically as likely to get any of them.
Other than those two domains, everything in this generator is vanilla 5e.
You are able to choose from various options like race, class, background, and alignment to accommodate any specific game setting, but I would suggest using all random for a truly random experience.
Every stat and race is random from the beginning, and has no other factors weighing on it to decide what it gets.
There are also some other more minor factors that I had to make decisions with for odds, like alignment.
I had to decide whether or not I wanted to make it an even 1/3 for each alignment, or sway it a little.
I went with the latter, I tried to make it individual to each subrace so as to make it as accurate as possible,
with more of a bias towards lawful and good than the others, since the majority of campaigns you don't
have chaotic evils running around, but you will find you still have a very nice balance.
All in all, I tried to make things as random as possible if I could, while still making a cohesive character EACH generation.
Anything I could make random without hurting the characters stats or character integrity, I did.
After the stats and race are generated, the generator decides how to fill in the rest based on just those two at the start.
It goes down a flowchart of possible classes based on the stats, and picks the best one from the stats given, after racial bonuses.
It shouldn't give you a class that doesn't fit a build, if a character doesn't have a clear build for a class, it gets replaced.
After that it is really just more of the same logic, it takes all the information given to it before the present step and decides.
For example, if you have higher dexterity than strength, it'll give you a dextrous weapon if your class starting equipment allows it.
There should be no errors, visual bugs, or technical errors, if there is contact me.
If you think there is something I could do to make it better, feel free to contact me as well.
There is no harm in making a suggestion.
Tweet me @LeviBlodgett or email me at Levi_Blodgett@outlook.com.
Here are the facts:
Statistically, rolling gives you an average of the highest stats, with the highest ceiling.
Standard array has the lowest risk and most consistency.
Point buy is the best for the consistent optimization some players seek.
(Although this generator has 65 combinations for in random order, so not all combinations are necessarily optimal)
Stat total averages:
Rolling for stats total stats = 73.47 average
Standard array total stats = 72 average
Point buy total stats = 72.32 average
If I'm rolling 4d6 and taking the highest 3, then the average is 12.24.
Total stat score = (12.245 * 6) = 73.47
If I'm taking the standard array, then the average is 12.
Total stat score = ((15 + 14 + 13 + 12 + 10 + 8)/6) = 72
If I'm taking point buy system, there are 65 possible combinations, and I calculated the average below.
Total stat score = ((65 combinations added together)/65) = 72.32
((69 + 70(2) + 71(15) + 72(17) + 73(20) + 74(7) + 75(3)) / 65) = 72.3231