RACE
CLASS & LEVEL
PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS
ALIGNMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hit Point Maximum
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENT
OTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics
(Dex)
Animal Handling
(Wis)
Arcana
(Int)
Athletics
(Str)
Deception
(Cha)
History
(Int)
Insight
(Wis)
Intimidation
(Cha)
Investigation
(Int)
Medicine
(Wis)
Nature
(Int)
Perception
(Wis)
Performance
(Cha)
Persuasion
(Cha)
Religion
(Int)
Sleight of Hand
(Dex)
Stealth
(Dex)
Survival
(Wis)
DEATH SAVES
HIT DICE
NAME
ATK BONUS
DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE
SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
CHARACTER NAME
EYES
AGE
WEIGHT
HEIGHT
HAIR
SKIN
NAME
TREASURE
CHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
CLASS
SPELLS KNOWN
SPELL NAME
P
R
E
P
A
R
E
D
SPELL
LEVEL
SLOTS EXPENDED
SLOTS TOTAL
1
0
2
3
6
7
8
9
4
5
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
CANTRIPS

How can I use it?


Editing

You can edit in the browser before you save it as a PDF or after, using a PDF editor, it detects every field that you can edit in the browser, but it is less pretty to use a PDF editor.


Saving as PDF

Delete anything you don't want to be permanently on it, use CTRL+P and select save it as a PDF, save.

Depending on the browser, it will say save it as a PDF or print it as a PDF, either will save it as a PDF.


Printing

Delete anything you don't want to be permanently on it, use CTRL+P and select your printer, print.

Also, make sure that headers and footers are toggled off for printing.


Uses

1. Writing prompt/ideas for characters
2. Making a first level character and you want to have everything already input
3. DM's making new characters for their PC's to interact with and have them documented
4. Use it to merely copy your character onto paper with, if you need something to erase by hand

etc.


Device-support

It should automatically adjust very well to any screen size.


Vanilla 5e

The only thing I added outside of the PHB was 2 Cleric domains to balance it out statistically by the builds.
There are three builds in here for clerics, dex, wis, and str-focused. Each has 3 domains inside of it that are possible.
I added death and arcana to make it so all had 3 each, so it was statistically as likely to get any of them.
Other than those two domains, everything in this generator is vanilla 5e.


How does it work?


Options

You are able to choose from various options like race, class, background, and alignment to accommodate any specific game setting, but I would suggest using all random for a truly random experience.


Randomization

Every stat and race is random from the beginning, and has no other factors weighing on it to decide what it gets.
There are also some other more minor factors that I had to make decisions with for odds, like alignment.
I had to decide whether or not I wanted to make it an even 1/3 for each alignment, or sway it a little.
I went with the latter, I tried to make it individual to each subrace so as to make it as accurate as possible,
with more of a bias towards lawful and good than the others, since the majority of campaigns you don't
have chaotic evils running around, but you will find you still have a very nice balance.
All in all, I tried to make things as random as possible if I could, while still making a cohesive character EACH generation.
Anything I could make random without hurting the characters stats or character integrity, I did.


Deciding what to pick

After the stats and race are generated, the generator decides how to fill in the rest based on just those two at the start.
It goes down a flowchart of possible classes based on the stats, and picks the best one from the stats given, after racial bonuses.
It shouldn't give you a class that doesn't fit a build, if a character doesn't have a clear build for a class, it gets replaced.
After that it is really just more of the same logic, it takes all the information given to it before the present step and decides.

For example, if you have higher dexterity than strength, it'll give you a dextrous weapon if your class starting equipment allows it.


Bugs / Suggestions

There should be no errors, visual bugs, or technical errors, if there is contact me.
If you think there is something I could do to make it better, feel free to contact me as well.
There is no harm in making a suggestion.


Contact me

Tweet me @LeviBlodgett or email me at Levi_Blodgett@outlook.com.


How does each compare mathematically?


All 3 versus one other

Here are the facts:
Statistically, rolling gives you an average of the highest stats, with the highest ceiling.
Standard array has the lowest risk and most consistency.
Point buy is the best for the consistent optimization some players seek.
(Although this generator has 65 combinations for in random order, so not all combinations are necessarily optimal)

Stat total averages:
Rolling for stats total stats = 73.47 average
Standard array total stats = 72 average
Point buy total stats = 72.32 average


Dice roller

Source to dice math

If I'm rolling 4d6 and taking the highest 3, then the average is 12.24.

Total stat score = (12.245 * 6) = 73.47


Standard array

If I'm taking the standard array, then the average is 12.

Total stat score = ((15 + 14 + 13 + 12 + 10 + 8)/6) = 72


Point Buy

Source to complete list of point buy options.

If I'm taking point buy system, there are 65 possible combinations, and I calculated the average below.

Total stat score = ((65 combinations added together)/65) = 72.32

((69 + 70(2) + 71(15) + 72(17) + 73(20) + 74(7) + 75(3)) / 65) = 72.3231